/*
* Copyright (C) 1997-2001 Id Software, Inc.
* 
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
* 
* See the GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*  
*/

// Created on 13.11.2003 by RST.
// $Id: M_Mutant.java,v 1.4 2005/11/20 22:18:33 salomo Exp $
using System;
using Defines = Suake2.UI.Defines;
using M = Suake2.UI.client.M;
using Suake2.UI.game;
using Lib = Suake2.UI.util.Lib;
using Math3D = Suake2.UI.util.Math3D;
namespace Suake2.UI.game.monsters
{
	
	public class M_Mutant
	{
		public M_Mutant()
		{
			InitBlock();
		}
		public class AnonymousClassEntThinkAdapter:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_step";
				}
				
			}
			public override bool think(edict_t self)
			{
				int n;
				n = (Lib.rand() + 1) % 3;
				if (n == 0)
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Mutant.sound_step1, 1, Defines.ATTN_NORM, 0);
				else if (n == 1)
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Mutant.sound_step2, 1, Defines.ATTN_NORM, 0);
				else
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Mutant.sound_step3, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntInteractAdapter:EntInteractAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_sight";
				}
				
			}
			public override bool interact(edict_t self, edict_t other)
			{
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Mutant.sound_sight, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter1:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_search";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Mutant.sound_search, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter2:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_swing";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Mutant.sound_swing, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter3:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_stand";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Mutant.mutant_move_stand;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter4:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_idle_loop";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (Lib.random() < 0.75)
					self.monsterinfo.nextframe = Suake2.UI.game.monsters.M_Mutant.FRAME_stand155;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter5:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_idle";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Mutant.mutant_move_idle;
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Mutant.sound_idle, 1, Defines.ATTN_IDLE, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter6:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_walk_loop";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Mutant.mutant_move_walk;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter7:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_walk";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Mutant.mutant_move_start_walk;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter8:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_run";
				}
				
			}
			public override bool think(edict_t self)
			{
				if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Mutant.mutant_move_stand;
				else
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Mutant.mutant_move_run;
				
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter9:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_hit_left";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] aim = new float[]{0, 0, 0};
				
				Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], 8);
				if (GameWeapon.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100))
					GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Mutant.sound_hit, 1, Defines.ATTN_NORM, 0);
				else
					GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Mutant.sound_swing, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter10:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_hit_right";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] aim = new float[]{0, 0, 0};
				
				Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.maxs[0], 8);
				if (GameWeapon.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100))
					GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Mutant.sound_hit2, 1, Defines.ATTN_NORM, 0);
				else
					GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Mutant.sound_swing, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter11:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_check_refire";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (null == self.enemy || !self.enemy.inuse || self.enemy.health <= 0)
					return true;
				
				if (((GameBase.skill.value_Renamed == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE))
					self.monsterinfo.nextframe = Suake2.UI.game.monsters.M_Mutant.FRAME_attack09;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter12:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_melee";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Mutant.mutant_move_attack;
				return true;
			}
		}
		public class AnonymousClassEntTouchAdapter:EntTouchAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_jump_touch";
				}
				
			}
			
			public override void  touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf)
			{
				if (self.health <= 0)
				{
					self.touch = null;
					return ;
				}
				
				if (other.takedamage != 0)
				{
					if (Math3D.VectorLength(self.velocity) > 400)
					{
						float[] point = new float[]{0, 0, 0};
						float[] normal = new float[]{0, 0, 0};
						int damage;
						
						Math3D.VectorCopy(self.velocity, normal);
						Math3D.VectorNormalize(normal);
						Math3D.VectorMA(self.s.origin, self.maxs[0], normal, point);
						//UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
						damage = (int) (40 + 10 * Lib.random());
						GameCombat.T_Damage(other, self, self, self.velocity, point, normal, damage, damage, 0, Defines.MOD_UNKNOWN);
					}
				}
				
				if (!M.M_CheckBottom(self))
				{
					if (self.groundentity != null)
					{
						self.monsterinfo.nextframe = Suake2.UI.game.monsters.M_Mutant.FRAME_attack02;
						self.touch = null;
					}
					return ;
				}
				
				self.touch = null;
			}
		}
		public class AnonymousClassEntThinkAdapter13:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_jump_takeoff";
				}
				
			}
			public override bool think(edict_t self)
			{
				
				float[] forward = new float[]{0, 0, 0};
				
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Mutant.sound_sight, 1, Defines.ATTN_NORM, 0);
				Math3D.AngleVectors(self.s.angles, forward, null, null);
				self.s.origin[2] += 1;
				Math3D.VectorScale(forward, 600, self.velocity);
				self.velocity[2] = 250;
				self.groundentity = null;
				self.monsterinfo.aiflags |= Defines.AI_DUCKED;
				self.monsterinfo.attack_finished = GameBase.level.time + 3;
				self.touch = Suake2.UI.game.monsters.M_Mutant.mutant_jump_touch;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter14:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_check_landing";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (self.groundentity != null)
				{
					GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Mutant.sound_thud, 1, Defines.ATTN_NORM, 0);
					self.monsterinfo.attack_finished = 0;
					self.monsterinfo.aiflags &= ~ Defines.AI_DUCKED;
					return true;
				}
				
				if (GameBase.level.time > self.monsterinfo.attack_finished)
					self.monsterinfo.nextframe = Suake2.UI.game.monsters.M_Mutant.FRAME_attack02;
				else
					self.monsterinfo.nextframe = Suake2.UI.game.monsters.M_Mutant.FRAME_attack05;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter15:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_jump";
				}
				
			}
			public override bool think(edict_t self)
			{
				
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Mutant.mutant_move_jump;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter16:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_check_melee";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)
					return true;
				return false;
			}
		}
		public class AnonymousClassEntThinkAdapter17:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_check_jump";
				}
				
			}
			public override bool think(edict_t self)
			{
				
				float[] v = new float[]{0, 0, 0};
				float distance;
				
				if (self.absmin[2] > (self.enemy.absmin[2] + 0.75 * self.enemy.size[2]))
					return false;
				
				if (self.absmax[2] < (self.enemy.absmin[2] + 0.25 * self.enemy.size[2]))
					return false;
				
				v[0] = self.s.origin[0] - self.enemy.s.origin[0];
				v[1] = self.s.origin[1] - self.enemy.s.origin[1];
				v[2] = 0;
				distance = Math3D.VectorLength(v);
				
				if (distance < 100)
					return false;
				if (distance > 100)
				{
					if (Lib.random() < 0.9)
						return false;
				}
				
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter18:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_checkattack";
				}
				
			}
			public override bool think(edict_t self)
			{
				
				if (null == self.enemy || self.enemy.health <= 0)
					return false;
				
				if (jake2.game.monsters.M_Mutant.mutant_check_melee.think(self))
				{
					self.monsterinfo.attack_state = Defines.AS_MELEE;
					return true;
				}
				
				if (jake2.game.monsters.M_Mutant.mutant_check_jump.think(self))
				{
					self.monsterinfo.attack_state = Defines.AS_MISSILE;
					// FIXME play a jump sound here
					return true;
				}
				
				return false;
			}
		}
		public class AnonymousClassEntPainAdapter:EntPainAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_pain";
				}
				
			}
			public override void  pain(edict_t self, edict_t other, float kick, int damage)
			{
				float r;
				
				if (self.health < (self.max_health / 2))
					self.s.skinnum = 1;
				
				if (GameBase.level.time < self.pain_debounce_time)
					return ;
				
				self.pain_debounce_time = GameBase.level.time + 3;
				
				if (GameBase.skill.value_Renamed == 3)
					return ; // no pain anims in nightmare
				
				r = Lib.random();
				if (r < 0.33)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Mutant.sound_pain1, 1, Defines.ATTN_NORM, 0);
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Mutant.mutant_move_pain1;
				}
				else if (r < 0.66)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Mutant.sound_pain2, 1, Defines.ATTN_NORM, 0);
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Mutant.mutant_move_pain2;
				}
				else
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Mutant.sound_pain1, 1, Defines.ATTN_NORM, 0);
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Mutant.mutant_move_pain3;
				}
			}
		}
		public class AnonymousClassEntThinkAdapter19:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_dead";
				}
				
			}
			public override bool think(edict_t self)
			{
				Math3D.VectorSet(self.mins, - 16, - 16, - 24);
				Math3D.VectorSet(self.maxs, 16, 16, - 8);
				self.movetype = Defines.MOVETYPE_TOSS;
				self.svflags |= Defines.SVF_DEADMONSTER;
				GameBase.gi.linkentity(self);
				
				M.M_FlyCheck.think(self);
				return true;
			}
		}
		public class AnonymousClassEntDieAdapter:EntDieAdapter
		{
			override public System.String ID
			{
				get
				{
					return "mutant_die";
				}
				
			}
			public override void  die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
			{
				int n;
				
				if (self.health <= self.gib_health)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0);
					for (n = 0; n < 2; n++)
						GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC);
					for (n = 0; n < 4; n++)
						GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC);
					GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC);
					self.deadflag = Defines.DEAD_DEAD;
					return ;
				}
				
				if (self.deadflag == Defines.DEAD_DEAD)
					return ;
				
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Mutant.sound_death, 1, Defines.ATTN_NORM, 0);
				self.deadflag = Defines.DEAD_DEAD;
				self.takedamage = Defines.DAMAGE_YES;
				self.s.skinnum = 1;
				
				if (Lib.random() < 0.5)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Mutant.mutant_move_death1;
				else
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Mutant.mutant_move_death2;
			}
		}
		public class AnonymousClassEntThinkAdapter20:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "SP_monster_mutant";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (GameBase.deathmatch.value_Renamed != 0)
				{
					GameUtil.G_FreeEdict(self);
					return false;
				}
				
				jake2.game.monsters.M_Mutant.sound_swing = GameBase.gi.soundindex("mutant/mutatck1.wav");
				jake2.game.monsters.M_Mutant.sound_hit = GameBase.gi.soundindex("mutant/mutatck2.wav");
				jake2.game.monsters.M_Mutant.sound_hit2 = GameBase.gi.soundindex("mutant/mutatck3.wav");
				jake2.game.monsters.M_Mutant.sound_death = GameBase.gi.soundindex("mutant/mutdeth1.wav");
				jake2.game.monsters.M_Mutant.sound_idle = GameBase.gi.soundindex("mutant/mutidle1.wav");
				jake2.game.monsters.M_Mutant.sound_pain1 = GameBase.gi.soundindex("mutant/mutpain1.wav");
				jake2.game.monsters.M_Mutant.sound_pain2 = GameBase.gi.soundindex("mutant/mutpain2.wav");
				jake2.game.monsters.M_Mutant.sound_sight = GameBase.gi.soundindex("mutant/mutsght1.wav");
				jake2.game.monsters.M_Mutant.sound_search = GameBase.gi.soundindex("mutant/mutsrch1.wav");
				jake2.game.monsters.M_Mutant.sound_step1 = GameBase.gi.soundindex("mutant/step1.wav");
				jake2.game.monsters.M_Mutant.sound_step2 = GameBase.gi.soundindex("mutant/step2.wav");
				jake2.game.monsters.M_Mutant.sound_step3 = GameBase.gi.soundindex("mutant/step3.wav");
				jake2.game.monsters.M_Mutant.sound_thud = GameBase.gi.soundindex("mutant/thud1.wav");
				
				self.movetype = Defines.MOVETYPE_STEP;
				self.solid = Defines.SOLID_BBOX;
				self.s.modelindex = GameBase.gi.modelindex("models/monsters/mutant/tris.md2");
				Math3D.VectorSet(self.mins, - 32, - 32, - 24);
				Math3D.VectorSet(self.maxs, 32, 32, 48);
				
				self.health = 300;
				self.gib_health = - 120;
				self.mass = 300;
				
				self.pain = Suake2.UI.game.monsters.M_Mutant.mutant_pain;
				self.die = Suake2.UI.game.monsters.M_Mutant.mutant_die;
				
				self.monsterinfo.stand = Suake2.UI.game.monsters.M_Mutant.mutant_stand;
				self.monsterinfo.walk = Suake2.UI.game.monsters.M_Mutant.mutant_walk;
				self.monsterinfo.run = Suake2.UI.game.monsters.M_Mutant.mutant_run;
				self.monsterinfo.dodge = null;
				self.monsterinfo.attack = Suake2.UI.game.monsters.M_Mutant.mutant_jump;
				self.monsterinfo.melee = Suake2.UI.game.monsters.M_Mutant.mutant_melee;
				self.monsterinfo.sight = Suake2.UI.game.monsters.M_Mutant.mutant_sight;
				self.monsterinfo.search = Suake2.UI.game.monsters.M_Mutant.mutant_search;
				self.monsterinfo.idle = Suake2.UI.game.monsters.M_Mutant.mutant_idle;
				self.monsterinfo.checkattack = Suake2.UI.game.monsters.M_Mutant.mutant_checkattack;
				
				GameBase.gi.linkentity(self);
				
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Mutant.mutant_move_stand;
				
				self.monsterinfo.scale = Suake2.UI.game.monsters.M_Mutant.MODEL_SCALE;
				GameAI.walkmonster_start.think(self);
				return true;
			}
		}
		private void  InitBlock()
		{
			mutant_frames_stand = new mframe_t[]{new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, 
				null), new mframe_t(GameAI.ai_stand, 0, null)};
			mutant_frames_idle = new mframe_t[]{new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, mutant_idle_loop), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null)};
			mutant_frames_walk = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 3, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 1, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 5, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 10, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 13, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 10, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 5, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 6, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 16, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 15, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 6, null)};
			mutant_frames_start_walk = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 5, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 5, null), new mframe_t(GameAI.ai_walk_Renamed_Field, - 2, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 1, null)};
			mutant_frames_run = new mframe_t[]{new mframe_t(GameAI.ai_run, 40, null), new mframe_t(GameAI.ai_run, 40, mutant_step), new mframe_t(GameAI.ai_run, 24, null), new mframe_t(GameAI.ai_run, 5, mutant_step), new mframe_t(GameAI.ai_run, 17, null), new mframe_t(GameAI.ai_run, 10, null)};
			mutant_frames_attack = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, mutant_hit_left), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, mutant_hit_right), new mframe_t(GameAI.ai_charge, 0, mutant_check_refire)};
			mutant_frames_jump = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 17, null), new mframe_t(GameAI.ai_charge, 15, mutant_jump_takeoff), new mframe_t(GameAI.ai_charge, 15, null), new mframe_t(GameAI.ai_charge, 15, mutant_check_landing), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 3, null), new mframe_t(GameAI.ai_charge, 0, null)};
			mutant_frames_pain1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 8, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 5, null)};
			mutant_frames_pain2 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, - 24, null), new mframe_t(GameAI.ai_move_Renamed_Field, 11, null), new mframe_t(GameAI.ai_move_Renamed_Field, 5, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 6, null), new mframe_t(GameAI.ai_move_Renamed_Field, 4, null)};
			mutant_frames_pain3 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, - 22, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 6, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null)};
			mutant_frames_death1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			mutant_frames_death2 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
		}
		
		//	This file generated by ModelGen - Do NOT Modify
		
		public const int FRAME_attack01 = 0;
		
		public const int FRAME_attack02 = 1;
		
		public const int FRAME_attack03 = 2;
		
		public const int FRAME_attack04 = 3;
		
		public const int FRAME_attack05 = 4;
		
		public const int FRAME_attack06 = 5;
		
		public const int FRAME_attack07 = 6;
		
		public const int FRAME_attack08 = 7;
		
		public const int FRAME_attack09 = 8;
		
		public const int FRAME_attack10 = 9;
		
		public const int FRAME_attack11 = 10;
		
		public const int FRAME_attack12 = 11;
		
		public const int FRAME_attack13 = 12;
		
		public const int FRAME_attack14 = 13;
		
		public const int FRAME_attack15 = 14;
		
		public const int FRAME_death101 = 15;
		
		public const int FRAME_death102 = 16;
		
		public const int FRAME_death103 = 17;
		
		public const int FRAME_death104 = 18;
		
		public const int FRAME_death105 = 19;
		
		public const int FRAME_death106 = 20;
		
		public const int FRAME_death107 = 21;
		
		public const int FRAME_death108 = 22;
		
		public const int FRAME_death109 = 23;
		
		public const int FRAME_death201 = 24;
		
		public const int FRAME_death202 = 25;
		
		public const int FRAME_death203 = 26;
		
		public const int FRAME_death204 = 27;
		
		public const int FRAME_death205 = 28;
		
		public const int FRAME_death206 = 29;
		
		public const int FRAME_death207 = 30;
		
		public const int FRAME_death208 = 31;
		
		public const int FRAME_death209 = 32;
		
		public const int FRAME_death210 = 33;
		
		public const int FRAME_pain101 = 34;
		
		public const int FRAME_pain102 = 35;
		
		public const int FRAME_pain103 = 36;
		
		public const int FRAME_pain104 = 37;
		
		public const int FRAME_pain105 = 38;
		
		public const int FRAME_pain201 = 39;
		
		public const int FRAME_pain202 = 40;
		
		public const int FRAME_pain203 = 41;
		
		public const int FRAME_pain204 = 42;
		
		public const int FRAME_pain205 = 43;
		
		public const int FRAME_pain206 = 44;
		
		public const int FRAME_pain301 = 45;
		
		public const int FRAME_pain302 = 46;
		
		public const int FRAME_pain303 = 47;
		
		public const int FRAME_pain304 = 48;
		
		public const int FRAME_pain305 = 49;
		
		public const int FRAME_pain306 = 50;
		
		public const int FRAME_pain307 = 51;
		
		public const int FRAME_pain308 = 52;
		
		public const int FRAME_pain309 = 53;
		
		public const int FRAME_pain310 = 54;
		
		public const int FRAME_pain311 = 55;
		
		public const int FRAME_run03 = 56;
		
		public const int FRAME_run04 = 57;
		
		public const int FRAME_run05 = 58;
		
		public const int FRAME_run06 = 59;
		
		public const int FRAME_run07 = 60;
		
		public const int FRAME_run08 = 61;
		
		public const int FRAME_stand101 = 62;
		
		public const int FRAME_stand102 = 63;
		
		public const int FRAME_stand103 = 64;
		
		public const int FRAME_stand104 = 65;
		
		public const int FRAME_stand105 = 66;
		
		public const int FRAME_stand106 = 67;
		
		public const int FRAME_stand107 = 68;
		
		public const int FRAME_stand108 = 69;
		
		public const int FRAME_stand109 = 70;
		
		public const int FRAME_stand110 = 71;
		
		public const int FRAME_stand111 = 72;
		
		public const int FRAME_stand112 = 73;
		
		public const int FRAME_stand113 = 74;
		
		public const int FRAME_stand114 = 75;
		
		public const int FRAME_stand115 = 76;
		
		public const int FRAME_stand116 = 77;
		
		public const int FRAME_stand117 = 78;
		
		public const int FRAME_stand118 = 79;
		
		public const int FRAME_stand119 = 80;
		
		public const int FRAME_stand120 = 81;
		
		public const int FRAME_stand121 = 82;
		
		public const int FRAME_stand122 = 83;
		
		public const int FRAME_stand123 = 84;
		
		public const int FRAME_stand124 = 85;
		
		public const int FRAME_stand125 = 86;
		
		public const int FRAME_stand126 = 87;
		
		public const int FRAME_stand127 = 88;
		
		public const int FRAME_stand128 = 89;
		
		public const int FRAME_stand129 = 90;
		
		public const int FRAME_stand130 = 91;
		
		public const int FRAME_stand131 = 92;
		
		public const int FRAME_stand132 = 93;
		
		public const int FRAME_stand133 = 94;
		
		public const int FRAME_stand134 = 95;
		
		public const int FRAME_stand135 = 96;
		
		public const int FRAME_stand136 = 97;
		
		public const int FRAME_stand137 = 98;
		
		public const int FRAME_stand138 = 99;
		
		public const int FRAME_stand139 = 100;
		
		public const int FRAME_stand140 = 101;
		
		public const int FRAME_stand141 = 102;
		
		public const int FRAME_stand142 = 103;
		
		public const int FRAME_stand143 = 104;
		
		public const int FRAME_stand144 = 105;
		
		public const int FRAME_stand145 = 106;
		
		public const int FRAME_stand146 = 107;
		
		public const int FRAME_stand147 = 108;
		
		public const int FRAME_stand148 = 109;
		
		public const int FRAME_stand149 = 110;
		
		public const int FRAME_stand150 = 111;
		
		public const int FRAME_stand151 = 112;
		
		public const int FRAME_stand152 = 113;
		
		public const int FRAME_stand153 = 114;
		
		public const int FRAME_stand154 = 115;
		
		public const int FRAME_stand155 = 116;
		
		public const int FRAME_stand156 = 117;
		
		public const int FRAME_stand157 = 118;
		
		public const int FRAME_stand158 = 119;
		
		public const int FRAME_stand159 = 120;
		
		public const int FRAME_stand160 = 121;
		
		public const int FRAME_stand161 = 122;
		
		public const int FRAME_stand162 = 123;
		
		public const int FRAME_stand163 = 124;
		
		public const int FRAME_stand164 = 125;
		
		public const int FRAME_walk01 = 126;
		
		public const int FRAME_walk02 = 127;
		
		public const int FRAME_walk03 = 128;
		
		public const int FRAME_walk04 = 129;
		
		public const int FRAME_walk05 = 130;
		
		public const int FRAME_walk06 = 131;
		
		public const int FRAME_walk07 = 132;
		
		public const int FRAME_walk08 = 133;
		
		public const int FRAME_walk09 = 134;
		
		public const int FRAME_walk10 = 135;
		
		public const int FRAME_walk11 = 136;
		
		public const int FRAME_walk12 = 137;
		
		public const int FRAME_walk13 = 138;
		
		public const int FRAME_walk14 = 139;
		
		public const int FRAME_walk15 = 140;
		
		public const int FRAME_walk16 = 141;
		
		public const int FRAME_walk17 = 142;
		
		public const int FRAME_walk18 = 143;
		
		public const int FRAME_walk19 = 144;
		
		public const int FRAME_walk20 = 145;
		
		public const int FRAME_walk21 = 146;
		
		public const int FRAME_walk22 = 147;
		
		public const int FRAME_walk23 = 148;
		
		public const float MODEL_SCALE = 1.000000f;
		
		internal static int sound_swing;
		
		internal static int sound_hit;
		
		internal static int sound_hit2;
		
		internal static int sound_death;
		
		internal static int sound_idle;
		
		internal static int sound_pain1;
		
		internal static int sound_pain2;
		
		internal static int sound_sight;
		
		internal static int sound_search;
		
		internal static int sound_step1;
		
		internal static int sound_step2;
		
		internal static int sound_step3;
		
		internal static int sound_thud;
		
		//
		//	SOUNDS
		//
		//UPGRADE_NOTE: The initialization of  'mutant_step' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_step;
		
		//UPGRADE_NOTE: The initialization of  'mutant_sight' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntInteractAdapter mutant_sight;
		
		//UPGRADE_NOTE: The initialization of  'mutant_search' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_search;
		
		//UPGRADE_NOTE: The initialization of  'mutant_swing' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_swing;
		
		//
		//	STAND
		//
		
		//UPGRADE_NOTE: The initialization of  'mutant_frames_stand' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] mutant_frames_stand;
		
		internal static mmove_t mutant_move_stand = new mmove_t(FRAME_stand101, FRAME_stand151, mutant_frames_stand, null);
		
		//UPGRADE_NOTE: The initialization of  'mutant_stand' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_stand;
		
		//
		//	IDLE
		//
		
		//UPGRADE_NOTE: The initialization of  'mutant_idle_loop' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_idle_loop;
		
		//UPGRADE_NOTE: The initialization of  'mutant_frames_idle' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] mutant_frames_idle;
		
		internal static mmove_t mutant_move_idle = new mmove_t(FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand);
		
		//UPGRADE_NOTE: The initialization of  'mutant_idle' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_idle;
		
		//
		//	WALK
		//
		
		//UPGRADE_NOTE: The initialization of  'mutant_frames_walk' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] mutant_frames_walk;
		
		internal static mmove_t mutant_move_walk = new mmove_t(FRAME_walk05, FRAME_walk16, mutant_frames_walk, null);
		
		//UPGRADE_NOTE: The initialization of  'mutant_walk_loop' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_walk_loop;
		
		//UPGRADE_NOTE: The initialization of  'mutant_frames_start_walk' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] mutant_frames_start_walk;
		
		internal static mmove_t mutant_move_start_walk = new mmove_t(FRAME_walk01, FRAME_walk04, mutant_frames_start_walk, mutant_walk_loop);
		
		//UPGRADE_NOTE: The initialization of  'mutant_walk' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_walk;
		
		//
		//	RUN
		//
		
		//UPGRADE_NOTE: The initialization of  'mutant_frames_run' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] mutant_frames_run;
		
		internal static mmove_t mutant_move_run = new mmove_t(FRAME_run03, FRAME_run08, mutant_frames_run, null);
		
		//UPGRADE_NOTE: The initialization of  'mutant_run' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_run;
		
		//
		//	MELEE
		//
		
		//UPGRADE_NOTE: The initialization of  'mutant_hit_left' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_hit_left;
		
		//UPGRADE_NOTE: The initialization of  'mutant_hit_right' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_hit_right;
		
		//UPGRADE_NOTE: The initialization of  'mutant_check_refire' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_check_refire;
		
		//UPGRADE_NOTE: The initialization of  'mutant_frames_attack' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] mutant_frames_attack;
		
		internal static mmove_t mutant_move_attack = new mmove_t(FRAME_attack09, FRAME_attack15, mutant_frames_attack, mutant_run);
		
		//UPGRADE_NOTE: The initialization of  'mutant_melee' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_melee;
		
		//
		//	ATTACK
		//
		
		//UPGRADE_NOTE: The initialization of  'mutant_jump_touch' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntTouchAdapter mutant_jump_touch;
		
		//UPGRADE_NOTE: The initialization of  'mutant_jump_takeoff' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_jump_takeoff;
		
		//UPGRADE_NOTE: The initialization of  'mutant_check_landing' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_check_landing;
		
		//UPGRADE_NOTE: The initialization of  'mutant_frames_jump' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] mutant_frames_jump;
		
		internal static mmove_t mutant_move_jump = new mmove_t(FRAME_attack01, FRAME_attack08, mutant_frames_jump, mutant_run);
		
		//UPGRADE_NOTE: The initialization of  'mutant_jump' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_jump;
		
		//
		//	CHECKATTACK
		//
		//UPGRADE_NOTE: The initialization of  'mutant_check_melee' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_check_melee;
		
		//UPGRADE_NOTE: The initialization of  'mutant_check_jump' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_check_jump;
		
		//UPGRADE_NOTE: The initialization of  'mutant_checkattack' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_checkattack;
		
		//
		//	PAIN
		//
		
		//UPGRADE_NOTE: The initialization of  'mutant_frames_pain1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] mutant_frames_pain1;
		
		internal static mmove_t mutant_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain105, mutant_frames_pain1, mutant_run);
		
		//UPGRADE_NOTE: The initialization of  'mutant_frames_pain2' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] mutant_frames_pain2;
		
		internal static mmove_t mutant_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain206, mutant_frames_pain2, mutant_run);
		
		//UPGRADE_NOTE: The initialization of  'mutant_frames_pain3' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] mutant_frames_pain3;
		
		internal static mmove_t mutant_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain311, mutant_frames_pain3, mutant_run);
		
		//UPGRADE_NOTE: The initialization of  'mutant_pain' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntPainAdapter mutant_pain;
		
		//
		//	DEATH
		//
		//UPGRADE_NOTE: The initialization of  'mutant_dead' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter mutant_dead;
		
		//UPGRADE_NOTE: The initialization of  'mutant_frames_death1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] mutant_frames_death1;
		
		internal static mmove_t mutant_move_death1 = new mmove_t(FRAME_death101, FRAME_death109, mutant_frames_death1, mutant_dead);
		
		//UPGRADE_NOTE: The initialization of  'mutant_frames_death2' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] mutant_frames_death2;
		
		internal static mmove_t mutant_move_death2 = new mmove_t(FRAME_death201, FRAME_death210, mutant_frames_death2, mutant_dead);
		
		//UPGRADE_NOTE: The initialization of  'mutant_die' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntDieAdapter mutant_die;
		
		//
		//	SPAWN
		//
		
		/*
		* QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush
		* Trigger_Spawn Sight
		*/
		//UPGRADE_NOTE: The initialization of  'SP_monster_mutant' was moved to static method 'jake2.game.monsters.M_Mutant'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		public static EntThinkAdapter SP_monster_mutant;
		static M_Mutant()
		{
			mutant_step = new AnonymousClassEntThinkAdapter();
			mutant_sight = new AnonymousClassEntInteractAdapter();
			mutant_search = new AnonymousClassEntThinkAdapter1();
			mutant_swing = new AnonymousClassEntThinkAdapter2();
			mutant_stand = new AnonymousClassEntThinkAdapter3();
			mutant_idle_loop = new AnonymousClassEntThinkAdapter4();
			mutant_idle = new AnonymousClassEntThinkAdapter5();
			mutant_walk_loop = new AnonymousClassEntThinkAdapter6();
			mutant_walk = new AnonymousClassEntThinkAdapter7();
			mutant_run = new AnonymousClassEntThinkAdapter8();
			mutant_hit_left = new AnonymousClassEntThinkAdapter9();
			mutant_hit_right = new AnonymousClassEntThinkAdapter10();
			mutant_check_refire = new AnonymousClassEntThinkAdapter11();
			mutant_melee = new AnonymousClassEntThinkAdapter12();
			mutant_jump_touch = new AnonymousClassEntTouchAdapter();
			mutant_jump_takeoff = new AnonymousClassEntThinkAdapter13();
			mutant_check_landing = new AnonymousClassEntThinkAdapter14();
			mutant_jump = new AnonymousClassEntThinkAdapter15();
			mutant_check_melee = new AnonymousClassEntThinkAdapter16();
			mutant_check_jump = new AnonymousClassEntThinkAdapter17();
			mutant_checkattack = new AnonymousClassEntThinkAdapter18();
			mutant_pain = new AnonymousClassEntPainAdapter();
			mutant_dead = new AnonymousClassEntThinkAdapter19();
			mutant_die = new AnonymousClassEntDieAdapter();
			SP_monster_mutant = new AnonymousClassEntThinkAdapter20();
		}
	}
}